Games

For a brief period of time, I was making and publishing tabletop games. I'm still really interested in tabletop gaming, but I have not published anything new in awhile. Most of the games are collaboration projects with my wife.


The Estate of Baron Archambaud an Ingrate

This is one of my favorite projects I've worked on. I love game books, and I had wanted to make one for awhile. This game book uses a deck of cards to randomize the layout of the estate, and each card has its own keyed entry. I'm excited that it has inspired other games like Carta SRD!

Baron Archambaud's palatial estate is as opulent, confounding, and eccentric as the man himself. He took something you desperately need and locked it away in his vault, and you are determined to retrieve it. You are not the first to attempt this thievery. A dangerous path lays before you.

The Estate of Baron Archambaud, an Ingrate is a self-contained, single-player card adventure in which players use a deck of standard playing cards to explore the Baron's estate and retrieve an heirloom from his vault. 

Immortal Machines

This is a supplement for TROIKA!, a tabletop roleplaying game that I have come back to again and again. The premise for this is based on a movie I only half-watched.

Long ago, the creatures of this sphere built colossal, immortal machines that became the dominant form of transportation and settlement after much of the world became uninhabitable.

Immortal Machines is a setting for Troika! and includes:

- Backgrounds for those who live among the machines
- Factions that control the machines
- Rules for machine-based combat
- A sample machine (the Hamburger Tower)

SPYJAMMER - Mind Meadows

Another TROIKA! supplement, this one is spy-themed.

On your small concrete sphere, most people are happy just to avoid being smushed by the landscape when the buildings of Gildensberg and Destriva revolve and eclipse one another. You and your team, however, work for one of the many clandestine organizations working to secretly influence the political and physical machinations within the binary cities.

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